﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameServer.Networking.Handlers
{
    class HANDLE_SKILL_POINT : PacketHandler
    {
        public override void Handle(Virtual_Objects.User.virtualUser User)
        {
            if (User.rSkillPoints >= 5)
            {
                User.Room.send(new Packets.PACKET_SKILL_POINT_KILL(getAllBlocks()));
            }
        }
    }
}
